Tabletop
These are the games we’re currently working on. Details are subject to change – we’ll update this page as development continues.
GODFLESH: Cycle of Inheritance (Status: Open playtesting)
The gods are dead, but what they left behind isn’t. The Wildlands are full of their remnants – the Godflesh, husks of fallen deities still saturated with power – and reaching them means braving territory that’s genuinely hostile. What you do once you have that power is where the real game begins.
- Brave the Wildlands: Untamed frontier crawling with dangerous creatures and forgotten relics. Every expedition is a gamble.
- Claim your power: The Godflesh holds what the old gods left behind. You can use it for good, let it pull you toward something darker, or try to forge a third path – but you can’t ignore what it does to you.
- A world in flux: Surviving Divines still control their domains. Who you side with – or resist – shapes how the world treats you.
- Build your reputation: Your deeds stick. What you do in the Wildlands and beyond shapes how factions and people respond to you going forward.
V/R VARIABLE REALM (Status: First draft)
V/R is a tabletop RPG set in the VRMMO genre – think Sword Art Online or Shangri-La Frontier – where you play both a person in the real world and their avatar inside a virtual game.
The two layers are connected: your real-world thinking and your character’s in-game actions both matter, and the boundary between them is part of how the game works. Character creation happens through play, not upfront.
- Two roles: You’re the player on the outside and the hero on the inside. What you know and how you think carries across both layers.
- Meta-play: The game rewards using real-world logic to navigate the virtual world’s challenges. It’s not just about what your character’s stats say they can do.
- Quest Flags: Hidden flags scattered across the world unlock lore, encounters, and rewards. Exploration and creative thinking are how you find them.
- Collaborative storytelling: The whole party shapes the narrative. The GM keeps things coherent; everyone has a say in where the story goes.
V/R draws from manga and games including Shangri-La Frontier, Solo Leveling, Sword Art Online, Bofuri, World of Warcraft, Final Fantasy XIV, Persona 5, and Genshin Impact.
Legacy
Before Zero Prep Games officially launched, our founders were already making games. These are those earlier titles – developed before the studio existed, and still supported.
Vanor: Roleplay Adventures
First published in 2013 and revised in 2015, Vanor: Roleplay Adventures is a fantasy RPG built on a Hebrew adaptation of the Dungeon World system. It’s a game about adventurers pushing into dangerous territory – the kind where a wrong call costs you – driven by gold, glory, and the occasional act of genuine heroism.
- A world of magic and danger: Vanor is a land of potent magic and real peril. You might face down the Black Iron Dragon, break your companions free from a curse, or talk your way out of a serpent men invasion. The range of what’s possible is deliberately broad.
- Become the legend: The path to legend runs through the choices you make, not a predetermined story. Will you fight, negotiate, or outmanoeuvre your way through?
- Story-centric gameplay: Built on Dungeon World, Vanor puts the fiction first and lets the narrative drive the mechanics, not the other way around.
- Flexible campaign creation: The game isn’t locked to the Vanor setting. The rulebook gives you everything you need to build your own world from scratch.
Wonders: Heroes of Tomorrow
Wonders: Heroes of Tomorrow, published in 2017, is a Hebrew-language superhero RPG built on the Masks: A New Generation system. You play as teenage heroes – the first generation to emerge in a world still working out what superpowers mean. The challenge isn’t just the villains. It’s figuring out who you are while holding abilities most people can’t even imagine.
- Fresh faces: You’re not seasoned veterans. Wonders is about teenage heroes navigating the pressures of growing up alongside the weight of extraordinary abilities.
- A world in transition: Society is still adapting to the existence of superpowers. The world you play in is one your group builds together, which means the social and political fallout is yours to define.
- Story-driven gameplay: The Masks system puts narrative first. Your choices shape the story – from explosive confrontations and close calls to quieter moments of personal change.
- Embrace the rebellion: The game leans into the tension between expectation, identity, and a kind of power that doesn’t come with a manual.